Softened Approximate Policy Iteration for Markov Games
نویسندگان
چکیده
This paper reports theoretical and empirical investigations on the use of quasi-Newton methods to minimize the Optimal Bellman Residual (OBR) of zero-sum two-player Markov Games. First, it reveals that state-of-the-art algorithms can be derived by the direct application of Newton’s method to different norms of the OBR. More precisely, when applied to the norm of the OBR, Newton’s method results in the Bellman Residual Minimization Policy Iteration (BRMPI) and, when applied to the norm of the Projected OBR (POBR), it results into the standard Least Squares Policy Iteration (LSPI) algorithm. Consequently, new algorithms are proposed, making use of quasi-Newton methods to minimize the OBR and the POBR so as to take benefit of enhanced empirical performances at low cost. Indeed, using a quasi-Newton method approach introduces slight modifications in term of coding of LSPI and BRMPI but improves significantly both the stability and the performance of those algorithms. These phenomena are illustrated on an experiment conducted on artificially constructed games called Garnets.
منابع مشابه
Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games
This paper provides an analysis of error propagation in Approximate Dynamic Programming applied to zero-sum two-player Stochastic Games. We provide a novel and unified error propagation analysis in Lp-norm of three well-known algorithms adapted to Stochastic Games (namely Approximate Value Iteration, Approximate Policy Iteration and Approximate Generalized Policy Iteratio,n). We show that we ca...
متن کاملApproximate Policy Iteration for several Environments and Reinforcement Functions
We state an approximate policy iteration algorithm to find stochastic policies that optimize single-agent behavior for several environments and reinforcement functions simultaneously. After introducing a geometric interpretation of policy improvement for stochastic policies we discuss approximate policy iteration and evaluation. We present examples for two blockworld environments and reinforcem...
متن کاملApproximate Policy Iteration for Markov Decision Processes via Quantitative Adaptive Aggregations
We consider the problem of finding an optimal policy in a Markov decision process that maximises the expected discounted sum of rewards over an infinite time horizon. Since the explicit iterative dynamical programming scheme does not scale when increasing the dimension of the state space, a number of approximate methods have been developed. These are typically based on value or policy iteration...
متن کاملApproximate Policy Iteration with a Policy Language Bias
We explore approximate policy iteration (API), replacing the usual costfunction learning step with a learning step in policy space. We give policy-language biases that enable solution of very large relational Markov decision processes (MDPs) that no previous technique can solve. In particular, we induce high-quality domain-specific planners for classical planning domains (both deterministic and...
متن کاملApproximate Policy Iteration with a Policy Language Bias (draft)
We explore approximate policy iteration (API), replacing the usual costfunction learning step with a learning step in policy space. We give policy-language biases that enable solution of very large relational Markov decision processes (MDPs) that no previous technique can solve. In particular, we induce high-quality domain-specific planners for classical planning domains (both deterministic and...
متن کامل